Medium Animal
Initiative: +3
Speed: 10 feet, fly 90 feet (average)
Armor Class: 15 (+3 Dexterity, +2 natural); touch 13, flat-footed 12
BAB/Grapple: +3/+5
Attack: Bite +5 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Dive
Special Qualities: Low-light vision, scent
Saves: Fortitude +5, Reflex +7, Will +5
Abilities: Str 14, Int 2, Wis 18, Dex 17, Con 12, Cha 12
Skills: Spot +15
Feats: Flyby Attack, Skill Focus (Spot)Environment: Warm mountains
Organization: Solitary, pair, or rookery (4 - 10)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6 - 10 Hit Dice (Medium); 11 - 15 Hit Dice (Large)
Combat
A pterodactylus soars high above the ground, watching below for likely sources of food it can dive down onto and attack. They prefer to maintain air-superiority in combat.
Home Three Worlds Monsters
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