Saturday, January 1, 2011

Campaign Design - Clerical Domains: Air

Air Domain
Infernal Power: Þunor.
Granted Power: You can turn or destroy earth creatures as a good cleric turns undead. You can rebuke or command air creatures as an evil cleric rebukes undead. You may use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Air Domain Spells
1st: Obscuring mist
2nd: Wind wall, downdraft (RR2)
3rd: Dessicate (S&S), gaseous form, wind tunnel (S&S)
4th: Air walk
5th: Control winds
6th: Chain lightning, Þunor's lightning storm (RR)
7th: Control weather
8th: Whirlwind
9th: Elemental swarm [cast as an air spell only], summon air elemental monolith (D347)

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Þunor

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