Saturday, January 1, 2011

Campaign Design - Clerical Domains: Justice

Justice Domain (adapted from the Book of the Righteous and Gods)
Divine Power: Tiwas.
Granted Power: Three times per day, you can perform a Sense Motive check with a +15 insight bonus.

Additional Granted Power: Once per day, you can enter a righteous fury (which functions as the rage ability, as a barbarian of a level equal to your cleric level), but only if you are aware that someone lied to you.

Additional Granted Power: You gain a +2 bonus on Sense Motive checks. In addition, if you sense that a creature is lying to you (with a Sense Motive check, a discern lies spell, or any other means), you gain a bonus on your next attack roll against that target equal to your Charisma modifier (minimum +1).

Additional Granted Power: You gain the feats Martial Weapon Proficiency (Longsword) and Weapon Focus (Longsword) as bonus feats.

Justice Spells
1st: Command
2nd: Hold person, zone of truth
3rd: Bind oath (BotR), searing light
4th: Discern lies, mark of evil (BotR)
5th: Mark of justice
6th: Geas/quest, true seeing
7th: Destruction, dictum, word of ruin
8th: Shibboleth (BotR), sunburst
9th: Storm of vengeance

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