Saturday, January 1, 2011

Campaign Design - Clerical Domains: Night

Night Domain (adapted from the Book of the Righteous, Gods, and the Thieves' World Player's Manual)
Divine Power: Abonde.
Granted Power: Any spells you cast at night are cast at +1 caster level.

Additional Granted Power: You gain Darkvision with a range of 60 feet. If you already have darkvision, it becomes full color and you can see through the deeper darkness spell (or lower-level darkness spells).

Night Spells
1st: Doom, sleep
2nd: Darkness, silence
3rd: Deeper darkness
4th: Deep slumber, inflict critical wounds
5th: Dream, seeming
6th: Veil
7th: Shadow walk
8th: Greater shadow conjuration, maze
9th: Greater shadow evocation, nightfall (G)

Home     Cleric Domains     Three Worlds     Lords of Hell


No comments:

Post a Comment