Saturday, January 1, 2011

Campaign Design - Clerical Domains: Betrayal

Betrayal Domain (adapted from Gods and the Thieves' World Player's Manual)
Infernal Power: Ishi.
Granted Power: Your alignment cannot be discovered by magical means.

Additional Granted Power: You gain a +3 bonus on Disguise checks. In addition, the Sense Motive DC for another character to get a hunch about you increases by +1 for each of your cleric levels.

Betrayal Spells
1st: Change self, disguise self
2nd: Detect thoughts
3rd: Suggestion
4th: Crushing despair, emotion
5th: Darkwound (G), false vision
6th: Mislead
7th: Control undead, screen
8th: Symbol
9th: Foresight

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