Saturday, January 1, 2011

Campaign Design - Clerical Domains: Mentalism

Mentalism Domain (as modified by the DragonLance Campaign Setting)
Infernal Power: Ishi.
Granted Power: Once per day as a standard action, you can generate a mental ward, granting a creature you touch a resistance bonus on its next Will saving throw equal to your level + 2. The mental ward is an abjuration effect with a duration of 1 hour. This granted power is a spell-like ability.

Additional Granted Power: You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. You also gain a +2 bonus on Will saves against enchantment spells and effects.

Mentalism Domain Spells
1st: Command, lesser confusion
2nd: Detect thoughts
3rd: Clairaudience/clairvoyance, hold person
4th: Discern lies, modify memory
5th: Greater command, mindfog
6th: Ishi's telepathic bond, hold monster
7th: Antipathy, mass hold monster
8th: Mass charm, mind blank
9th: Astral projection, dominate monster

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