Saturday, January 1, 2011

Campaign Design - Clerical Domains: Mysticism

Mysticism Domain
Infernal Power: Tunar.
Granted Power: Once per day, as a free action, you may gain a Luck bonus on all saving throws equal to your Charisma modifier (minimum +1) for 1 round per cleric level.

Mysticism Domain Spells
1st: Divine favor
2nd: Spiritual weapon
3rd: Lesser visage of the deity
4th: Weapon of the deity
5th: Righteous might
6th: Visage of the deity
7th: Blasphemy
8th: Unholy aura
9th: Greater visage of the deity

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