Saturday, January 1, 2011

Campaign Design - Clerical Domains: Infernal

Infernal Domain
Infernal Power: Tunar.
Granted Power: You gain the supernatural ability to see perfectly in darkness of any kind, even that created by the deeper darkness spell. You may add Bluff to your list of character skills for free.

Infernal Domain Spells
1st: Bane, disguise self
2nd: Darkness, fox's cunning
3rd: Detect thoughts, summon monster III
4th: Deeper darkness, suggestion
5th: Spell resistance, summon monster V
6th: Dominate person, mass fox's cunning
7th: Repulsion, summon monster VII
8th: Demand, spell turning
9th: Imprisonment, summon monster IX

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