Sunday, January 2, 2011

Campaign Design - Spells: Alter Reality

Alter Reality (from School of Illusion)
Illusion (Shadow)

Level: Sorcerer/Wizard 9
Components: V, S
Casting Time: 1 full round
Range: Special
Target, Effect, or Area: 1-mile radius centered on you
Duration: 5 minutes per caster level
Saving Throw: None
Spell Resistance: No

Upon casting, a ripple of silvery light spreads out from you, leaving behind a slight shimmer that surrounds you to a radius of one mile. Within this area, the DC to disbelieve all illusions is increased by 4 as everything takes on a slightly unreal appearance and the minute mistakes in an illusion are harder to identify. Further, all illusions are imbued with energy from the Realm of Shadow, granting them the shadow descriptor and causing them to become eight-tenths (80%) real as if created by an improved version of either shadow evocation or shadow conjuration. This includes illusions already in existence when the spell is cast, and those cast within its confines. Illusions that already have the shadow descriptor are only enhanced to 80% real, no matter how real they were to begin with.

Phantasms within this area become fully visible to all. The difficulty to dispel an illusion within the region is based on your caster level if higher than the original caster's level. This region moves with you for the duration of the spell unless you move to a different plane of existence, in which case the spell ends.

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