Sunday, January 2, 2011

Campaign Design - Spells: Imbue Weapon

Imbue Weapon (from Relics & Rituals: Excalibur)
Evocation

Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 hour
Range: Touch
Target, Effect, or Area: One non-magical weapon
Duration: 1 day + 1 day per 3 caster levels
Saving Throw: None
Spell Resistance: No

You channel part of your own life force into your weapon. You lose 10 hit points, and in return the weapon becomes magical for the purpose of bypassing damage reduction. Additional properties may be purchased for 10 hit points each - each property takes one hour to imbue (so adding two extra properties means the spell takes three hours to cast), and only lasts for the standard duration (from the time the spell is finished. Other properties include:
  • +1 on attack rolls
  • +1 on damage rolls
  • Keen edge
  • Bonded to the owner (+2 against attempts to disarm and +2 to the DC of anyone trying to steal the weapon)
Material component: A drop of the caster’s blood and a sliver of steel.

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