Sunday, January 2, 2011

Campaign Design - Spells: Argent Glory

Argent Glory (from the Player's Guide to Clerics and Druids)

Level: Cleric/Favored Soul 2, Paladin 2, Protection 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One suit of metal armor
Duration: 1 minute per caster level
Saving Throw: None
Spell Resistance: No

For the duration of this spell, armor that is enchanted with argent glory is effectively changed into mithril, with all the attendant bonuses. The armor's weight is halved, and it is considered to be one rank lighter than normal: Heavy armor becomes medium armor, medium armor becomes light armor, but light armor remains light armor. Arcane spell failure while wearing that armor is reduced by 10%, the maximum Dexterity bonus increases by +2, and armor check penalties decrease by -3. The armor gains a hardness of 15 and has 30 hit points per inch of thickness.

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