Sunday, January 2, 2011

Campaign Design - Spells: Aura of Cold

Aura of Cold (from School of Evocation)
Evocation [Cold]

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 standard action
Range: 0 feet
Target, Effect, or Area: Radius of cold centered on you, emanating 20 feet in all directions
Duration: 1 minute per caster level (D)
Saving Throw: Fortitude half
Spell Resistance: Yes

With this spell, You radiate intense cold in a 20 foot radius around your person. creatures other than you in the radius suffer 3d8 points of cold damage per round. Magical effects that protect against cold defend against this damage, but normal measures such as heavy clothing do not. Water-based creatures suffer a -2 penalty to their Fortitude saving throws against this damage. Any water within the area is frozen solid to a depth of up to 1 foot making is possible to walk across water while aura of cold is in effect. The lice lasts for the spell's duration. Creatures swimming on the surface of the water when it freezes become trapped in the ice. breaking free of the ice is a full-round action that requires a DC 25 Strength check for success.

Material component: The claw of a frost salamander.

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