Sunday, January 2, 2011

Campaign Design - Spells: Ball Lightning

Ball Lightning (from School of Evocation)
Evocation [Electricity]

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 1 ball of lightning
Duration: 1 round per caster level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

When this spell is cast, a crackling sphere of pure electrical energy appears between the caster's hands. This ball then shoots off to a target chosen by the caster as far off as the spell's range. If the target fails a Reflex save, the ball does 1d6 points of electrical damage per caster level to the target. Each round, as a free action, the caster can direct the ball to a new target, or have it attack the original target again.

Material component: A small amber sphere.

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