Sunday, January 2, 2011

Campaign Design - Spells: Bandersnatch

Bandersnatch (from Spells & Spellcraft)

Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target, Effect, or Area: One small sack touched
Duration: Permanent until discharged
Saving Throw: Will negates
Spell Resistance: Yes

This spell imbues a small sack with a minor trap. Any person why sticks a hand inside the bag without first speaking the command word triggers the spell. The victim must make a Will saving throw or be shrunk down to a height of one inch and teleported into the sack. Non-living beings such as undead or constructs do not trigger the spell. The caster is notified as soon as a creature has triggered the spell, as long as he and the sack are on the same plane.

The sack will not allow a victim out until it is opened by the spellcaster, who may choose to release the victim or not. The caught creature cannot use spells, weapons, or psionics to damage the sack or leave the sack in any way, with the exception of plane shift or similar magic. A dispel magic or a successful Escape Artist check (DC 30) allows the creature to escape. A released creature teleports to just outside the sack and is returned to full size.

A spellcaster may only have one active bandersnatch at any given time.

Home     Three Worlds     Spell List

No comments:

Post a Comment