Battle Rage (adapted from the Shaman's Handbook) Enchantment
Level:Druid/Spirit Shaman 3 Components: V, S, M Casting Time: 1 standard action Range: Touch Target, Effect, or Area: Creature touched
Duration: 1 round per caster level
Saving Throw: Will negates Spell Resistance: Yes
Battle rage incites a blood frenzy in a target almost identical to a barbarian's rage ability. The subject of the spell (who may be the caster) gains all the benefits and drawbacks of barbarian's brutal strikes barbarian rage, temporarily gaining a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, and taking a -2 penalty to Armor Class. The increase in Constitution increases the target’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a the target cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
The target may not prematurely end the battle rage before the spell has run its course. This may mean trouble if the combat ends before the battle rage does, requiring the subject to make Will saves (without the +2 morale bonus) against DC 14 to avoid attacking allies or neutral parties. When the spell ends, the target loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
A barbarian can benefit from battle rage normally, but its effects do not stack with their rage class ability. A barbarian can end the effects of battle rage at will, just like their normal rage ability.
Material component: A special infusion of wine, blood, and rare herbs that the subject must drink, costing 50 shillings per dose.