Caltrops (from the
Spell Compendium)
Conjuration (Creation)
Level: Duskblade 0,
Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: See text
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No
A caltrops spell covers one 5-foot-by-5-foot square with caltrops. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target's shield and deflection bonuses do not count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one.
A successful attack by a caltrop deals 1 point of damage. if the target is Small, medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running character must immediately stop if it steps on a caltrop. Any creature moving at half speed or slows can pick its way through a bed of caltrops with no trouble.
The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given.
For every two caster levels beyond 1
st, you can affect an additional 5-foot-by-5-foot square, and the caltrops attack bonus increases by +1, to a maximum of five 5-foot-by-5-foot squares and an attack bonus of +4 at 9
th level or higher. Multiple caltrop spells (or mundande caltrops) occupying ther same space have no additional effect.
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