Sunday, January 2, 2011

Campaign Design - Spells: Caltrops

Caltrops (from the Spell Compendium)
Conjuration (Creation)

Level: Duskblade 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: See text
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

A caltrops spell covers one 5-foot-by-5-foot square with caltrops. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. The caltrops make one attack roll (+0 melee) against the creature. For this attack, the target's shield and deflection bonuses do not count, nor does its armor bonus for armor worn. A target wearing shoes or other footwear gains a +2 armor bonus to Armor Class (which does count). If the caltrops succeed on the attack, the creature has stepped on one.

A successful attack by a caltrop deals 1 point of damage. if the target is Small, medium, or Large, its land speed is reduced by one-half because of the injury. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running character must immediately stop if it steps on a caltrop. Any creature moving at half speed or slows can pick its way through a bed of caltrops with no trouble.

The DM judges the effectiveness of caltrops against unusual opponents or opponents outside the size range given.

For every two caster levels beyond 1st, you can affect an additional 5-foot-by-5-foot square, and the caltrops attack bonus increases by +1, to a maximum of five 5-foot-by-5-foot squares and an attack bonus of +4 at 9th level or higher. Multiple caltrop spells (or mundande caltrops) occupying ther same space have no additional effect.

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