Sunday, January 2, 2011

Campaign Design - Spells: Chaos Flame

Chaos Flame (from Relics & Rituals II)
Evocation [Fire]

Level: Fire 2, Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One creature per round
Duration: 1 round per caster level
Saving Throw: Reflex half
Spell Resistance: Yes

This spell creates a ball of flame that attempts to attack a random target anywhere within range each round. The caster must make a Will save (DC 12) each round. If he succeeds, then he may select any target within range; if he fails, then the fire attacks a random target. The caster is never targeted by the spell, but his allies may be. The ball inflicts 4d4 points of fire damage on a successful hit, and a Reflex save halves the damage.

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