Sunday, January 2, 2011

Campaign Design - Spells: Kiss of the Storm

Kiss of the Storm (from the Player's Guide to Clerics and Druids)
Evocation [Electricity]

Level: Druid/Spirit Shaman 4
Components: V, S, M
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Single iron or steel object weighing up to 10 pounds of metal per caster level
Duration: 1 minute per caster level (D)
Saving Throw: Reflex half
Spell Resistance: Yes

If this spell is cast during a storm, the metal item so enchanted has a 25% chance per round of drawing a lightning bolt to it. This lightning inflicts 1d10 points of electricity per level of the caster (maximum 10d10). After a bolt actually hits, there is no chance of the same target being hit again for 1d3 rounds. After that, the chances of being hit by a lightning bolt begin again at 25%. This continues until the spell duration expires or the spell is dispelled.

When a bolt of lightning hits, the character bearing the metal object is permitted a Reflex saving throw for half damage. Those within a 10 foot radius of the point of impact take 1d10 points of damage. A successful Reflex saving throw negates this secondary damage.

Material component: Magnetized iron filling that are cast at, and adhere to, the metal object for the duration of the spell.

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