Sunday, January 2, 2011

Campaign Design - Spells: Construct Essence, Greater

Construct Essence, Greater (from Races of Eberron)
Transmutation

Level: Sorcerer/Wizard 9
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Living construct touched
Duration: 1 minute per caster level
Saving Throw: Will negates
Spell Resistance: Yes

When this spell is cast upon a living construct, it takes on more of the qualities of a true construct. The target loses the living construct subtype for the duration of the spell. It becomes immune to mind-affecting spells and abilities, and any ability that requires a Fortitude save (unless the effect is harmless or also affects objects). The target creature is not longer affected by spells that affect living creatures (such as cure light wounds and harm), and spells from the healing subschool provide no benefit. The living construct becomes immune to critical hits, sneak attacks, ability damage, ability drain, death effects, and necromancy effects. In addition, the living construct gains darkvision with a range of 60 feet, low-light vision, and immunity to stunning.

The target living construct has no Constitution score, although its hit points remain the same. If reduced to 0 to -9 hit points, it is not destroyed, b ut the spell ends. If reduced to -10 hit points, the living construct is killed as normal.

This spell counters and dispels greater humanoid essence, lesser humanoid essence, and humanoid essence. If this spell is cast on a creature under the effect of lesser humanoid essence or humanoid essence, the latter spell is automatically ended. if this spell is cast upon a creature under the effect of greater humanoid essence, both spells are dispelled and have no effect. It has no effect on a creature under the effect of greater humanoid essence.

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