Necromancy
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: One staff
Duration: 1 round per caster level
Saving Throw: Fortitude negatesSpell Resistance: Yes
Roll
| Effect |
01-25
| 1d6 hit points drained from the victim and added to the caster |
26-50
| 3d6 hit points drained from the victim and added to the caster |
51-75
| 3d6 hit points drained from the victim and added to the caster. 1 negative level is drained from the victim and added to the caster |
76-90
| 4d6 hit points drained from the victim and added to the caster. 1d4 negative levels are drained from the victim and added to the caster |
91-99
| 6d6 hit points drained from the victim and added to the caster. 1d6 negative levels are drained from the victim and added to the caster |
00
| All the victim's levels and hit points drained and absorbed by the caster. Victim is comatose and reduced to 0 level and 0 hit points |
Hit points drained are added to the caster as temporary hit points and may be healed as normal by the victim. The caster may never gain more hit points from a victim than he has to offer (the victim's normal total plus a negative total equal to its Constitution score). The caster's temporary hit points fade one hour after being drained from the victim.
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