Sunday, January 2, 2011

Campaign Design - Spells: Control Light

Control Light (adapted from Relics & Rituals)
Transmutation [Darkness, Light]

Level: Cleric/Favored Soul 4, Penumbral Lord 3
Components: S, F, DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 5 foot per caster level emanation centered on a creature, object, or point in space
Duration: 2 rounds per caster level (D)
Saving Throw: None
Spell Resistance: No

Within the area of effect, the caster may vary the light from full daylight to complete darkness. Each round, beginning with the round control light is cast, the caster may take one free action to adjust the level of light by 25%. It would take four rounds and four free actions to adjust the level of light from full daylight to darkness.

other spells that affect light within the area of the spell do not completely function. These include light, darkness, and daylight. Each such spell will affect the quality of the light in the affected area and cause a shift of 50%. The caster of control light can begin to readjust the light level with his next action after any spells affecting light are cast.

Control light can counterspell light, darkness, daylight, and any other lower level spell with the darkness or light descriptors.

Focus: A ring of white gold and black adamantine fashioned into a spiraled double helix. The total cost of this item is at least 5,000 shillings.

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