Sunday, January 2, 2011

Campaign Design - Spells: Curse of Terror

Curse of Terror (adapted from Relics & Rituals)
Enchantment (Compulsion) [Fear, Language-Dependent, Mind-Affecting]

Level: Bard 3, Cleric/Favored Soul 3
Components: V, S
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

The target must hear the caster's voice as she pronounces the curse and defines the object of the victim's fear. The victim receives an immediate Will saving throw against the curse. If the saving throw fails, the victim must henceforth make a Will saving throw or become panicked whenever he encounters the object of his phobia. The phobia lasts until the victim rolls a natural 20 on the Will saving throw or until other magic removes the curse.

Multiple castings of curse of terror stack, although any casting that would set up a contradictory phobia automatically fails. For example, a victim already afraid of wide-open spaces cannot be made claustrophobic.

Curse of terror automatically fails is the victim could not possibly avoid the subject of his fear. Thus, a victim could not be cursed to fear himself or breathing or anything else whose avoidance would be suicidal. A victim could, however, be made to fear something the avoidance of which would make their life uncomfortable or inconvenient.

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