Sunday, January 2, 2011

Campaign Design - Spells: Dangerous Augury

Dangerous Augury (from Relics & Rituals: Excalibur)
Divination

Level: Cleric/Favored Soul 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: 10 feet
Target, Effect, or Area: One humanoid creature
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: Yes

You perform a detailed examination of the subject. After the spell is finished, you can then say what harm is most likely to befall the subject, and what is least likely. For example, the caster might cast the spell on a knight riding into battle and learn “you have naught to fear from their lances, but beware the bowmen”. The subject receives a -2 luck penalty to Armor Class against whatever threat has been deemed most dangerous, and a +2 luck bonus to Armor Class against the threat revealed as least dangerous.

This is very different from destined blow - in that spell the caster decides what will endanger the target, whereas with dangerous augury you actually discover (as determined by the DM) what is most likely to harm the subject. This spell provides no benefits if the subject confronts only one type of harm that strikes against Armor Class; for instance, a knight who battles a group of barbarians all armed with axes cannot receive a bonus against those axes, as there is not a comparable threat to provide a penalty.

Material component: A small crystal and a drop of the subject’s blood.

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