Sunday, January 2, 2011

Campaign Design - Spells: Insidious Suggestion

Insidious Suggestion (adapted from Races of Eberron)
Enchantment (Compulsion)[Language-Dependent, Mind-Affecting, Mindset]

Level: Bard 4, Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One living creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

Despite their peaceful and cheerful demeanor, changelings practice many subtle techniques to ensure that negotiations and social interactions work out in their favor. Although it it typically used only as a last resort when nonmagical negotiation (or blackmail) fails, the insidious suggestion spell comprises a powerful part of changeling negotiating strategy.

When you cast this spell, you influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.

A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2).

If the target makes its saving throw, the same suggestion is repeated on your turn in each subsequent round (maximum 1 round per caster level). The target creature must make another saving throw each round or be affected by the suggestion, acting out the specified course of action for up to 1 hour per caster level or until the action is completed.

Special: Changeling spellcasters cast this spell at +1 caster level.

Mindset: The energies you manipulate while preparing this spell enhance your force of personality, granting you a +2 competence bonus to Bluff, Diplomacy, and Intimidate checks.

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