Sunday, January 2, 2011

Campaign Design - Spells: Eiur's Light

Eiur's Light (adapted from Races of Eberron, originally Irian's Light)

Level: Cleric/Favored Soul 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You channel the light of Eiur, the Light in Darkness, into one or more brilliant rays of positive energy that heal the living and reave the undead. You may fire one ray plus one additional ray for every four levels beyond 3rd (so two rays at 7th level, and a maximum three rays at 11th level). Each ray requires a ranged touch attack to hit. Any living creature struck by a ray heals 2d8 points of damage. Any undead creature struck by a ray takes 2d8 points of damage. The rays may be fired ay the same or different targets, but all rays must be aimed at targets within 30 feet of one another and fired simultaneously.

Special: Pelerines cast this spell at +1 caster level.

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