Sunday, January 2, 2011

Campaign Design - Spells: Detect Gold

Detect Gold (adapted from Relics & Rituals)
Divination

Level: Bard 1, Knowledge 1, Sorcerer/Wizard 1
Components: S, M/DF
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle emanating from the caster out to the range of the spell
Duration: Concentration, up to 1 round per caster level
Saving Throw: None
Spell Resistance: No

The caster can detect the presence of any one type of metal (chosen at casting). Metal of the type chosen will glow with a faint aura only visible to the caster. The aura is strong enough to be seen through cloth or even loose earth, but not through a solid object such as a wooden door or a stone wall. The caster does receive a mental impression if the chosen metal is present within the spell's area - unless the metal is blocked by 1 foot or more of stone, a thin sheet of lead, or inch of another metal (unless the lead or metal is what is being detected). The caster does not have a focused sense of direction to the metal and must canvas the spell's area in order to home in on the precise location. The more of the metal present, the stronger the aura or impression.

Arcane material component: A small sample of the metal being detected.

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