Sunday, January 2, 2011

Campaign Design - Spells: Discern Aura

Discern Aura (adapted from Shamans: Call of the Wild)

Level: Cleric/Favored Soul 1, Druid/Spirit Shaman 0
Components: V, S, DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 1 living creature
Duration: Concentration
Saving Throw: None
Spell Resistance: No

You can see the aura that surrounds all living beings, and can read from it the target creature's health. The amount of information revealed depends on how long you concentrate on a particular target.

1st Round: The creature's total and remaining hit points.

2nd Round: The creature's total Hit Dice and class levels.

3rd Round: If the creature has class levels, what class or classes they have levels in, and if there are arcane or divine effects active upon it, but not which.

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