Sunday, January 2, 2011

Campaign Design - Spells: Empyreal Ecstasy

Empyreal Ecstasy (from the Book of Exalted Deeds)
Abjuration

Level: Bard 6, Pleasure 7
Components: V, S, DF
Casting Time: 1 full round
Range: 30 feet
Target, Effect, or Area: One creature per caster level
Duration: 1 minute per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

Like the ease pain spell, empyreal ecstasy immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. It neither prevents damage nor blocks other effects not directly related to pain.

The spell also induces a pleasurable fugue-like state that yields a number of additional effects.

First, empyreal ecstasy renders its targets immune to mind-affecting spells and effects for the spell's duration, but does not negate mind-influencing effects already in place.

Second, targets of the spell take only half damage from all melee and ranged attacks for the duration of the spell.

Third, the fugue-like state induced by the spell makes it difficult for targets to concentrate on certain tasks. Creatures in ecstasy take a -4 penalty on all skill checks and casting a spell while under the influence of empyreal ecstasy requires a DC 15 Concentration check.

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