Sunday, January 2, 2011

Campaign Design - Spells: Fact to Fiction

Fact to Fiction (from the Book of the Righteous)

Level: Truth 9
Components: V, S, DF, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

Fact to fiction calls upon the power of truth to render that which is currently true, untrue. Fact to fiction can undo a single recent event. The spell can force a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, fact to fiction could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

Experience point cost: The spell costs 2,500 experience points, which are expended even if any saving throws are made. The caster may add experience points to the casting, pouring more of herself into the entreaty to Rúadan to reverse the unfortunate truth. For each additional 500 experience points spent, the caster receives an additional +1 sacred bonus to covercome spell resistance. Fore each additional 1,000 experience points spent, the target suffers a -1 sacred penalty on its Will save or gains a +1 sacred bonus on the rereoll.

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