Sunday, January 2, 2011

Campaign Design - Spells: Eternal Sleep

Eternal Sleep (from the Witch's Handbook)

Level: Witch 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes

One creature that you indicate within range falls into a deep comalike sleep from which it cannot be awakened by any means. The creature's life functions are slowed and maintained by the spell so it can remain asleep for an unlimited amount of time without need for food, water, or even air so long as no physical harm befalls it. Even attacks and damage do not awaken the affected creature. Only living creatures that sleep are affected by this spell, so constructs, elementals, undead, and so forth are immune to it.

When the spell is cast, you must designate and speak aloud one condition that will awaken the creature. It can be anything you desire, but it must be physically possible and not directly harmful to the creature. It can be anything from a kiss from a handsome prince to the death of a particular person or some other condition, such as the toppling of an empire or a celestial alignment. Anyone present when you cast the spell may be aware of the condition, and casting analyze dweomer on the target of the spell reveals the condition for breaking it. If the condition is fulfilled, the spell ends immediately. Eternal sleep can also be removed using break enchantment, limited wish, wish, or miracle.

Material component: A pinch of fine sand, rose petals, or a live cricket.

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