Sunday, January 2, 2011

Campaign Design - Spells: Aninha's Prism Cloak

Aninha's Prism Cloak (found in Relic & Rituals II; originally Abrindel's Prism Cloak)
Illusion (Pattern) [Mind-Affecting]

Level: Bard 5, Sorcerer/Wizard 6
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 minute per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell shrouds the caster in an illusory cloak resembling a swirling patchwork of muted prismatic color that twists and writhes as if caught in a phantom wind. While the prism cloak itself is illusory, and does not provide protection from the elements or physical attacks, its shifting patterns provide the equivalent of one-quarter concealment (providing a 10% miss chance).

The cloak functions as a gaze attack (see the Dungeon Master's Guide). Any creature within 15 feet that attacks or uses a skill against the prism cloak's wearer must attempt a Will save. If the save succeeds, the creature may act normally. If the saving throw fails, the attacker is captivated by the prism cloak's wild patterns and may take no further actions for the spell's duration. This effect ends if the caster moves out of sight or if the victim is attacked.

The caster may choose to end the spell before its duration expires. If he does, the prism cloak bursts into a multicolored explosion of light. Those creatures still captivated by the cloak are immediately affected as if struck by color spray, with no save allowed. This effect does not take place if the spell ends because its duration has expired.

Focus: A prism wrapped in a silk scarf.

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