Illusion (Glamer)
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: One creature or object
Duration: 1 hour per caster level (D)
Saving Throw: Will disbeliefSpell Resistance: Yes
- Providing an appropriate fragrance to give a target creature a +3 circumstance modifier to Charisma checks and skill checks involving Charisma.
- Making the odor of foul-smelling creatures like troglodytes or masking the target's odor to make him more difficult to track (+2 DC to Survival rolls for tracking) and to prevent creatures with the scent ability from detecting or tracking him.
- Granting the target a foul-smelling odor that affects foes as the troglodyte stench ability. Victims who have no reason to disbelieve the illusion or who fail to disbelieve it and are within 30 feet of the target must make a Fortitude save versus the DC for ever scent or be nauseated. The nausea lasts for 10 rounds and deals 1d6 points of temporary strength damage. The caster will not be affected, as he will have disbelieved the illusion automatically. The caster's allies may get a +4 bonus to their Will saves to disbelieve, provided they know of the spell and the tactic, but if they fail, they must make a Fortitude save as above.
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