Sunday, January 2, 2011

Campaign Design - Spells: Unravel

Unravel (found in Spells & Spellcraft)
Transmutation

Level: Bard 1, Gutter Mage 1, Sorcerer/Wizard 1, Trickery 1
Components: V, S, M/DF
Casting Time: 1 minute
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per three caster levels
Duration: Instantaneous
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes

This spell unravels any fabric on the subject (including strings, weaves, and straps). Each article of clothing or armor may make a Fortitude save to avoid the effect. This spell does not affect magical cloth of any kind.

Certain types of armor may be made whole against simply by retying the pieces together. Armor such as padded would be rendered useless. This spell will not affect armor if it is riveted together (such as chainmail), but plate mail and such would be affected as the straps and buckles become undone. Any person caught in the unraveling must make a Reflex save (DC 15) to avoid becoming entangled in the mess. Entangled creatures must take a full-round action to free themselves.

Arcane material component: A torn piece of cloth.

Home     Three Worlds     Spell List

No comments:

Post a Comment