Sunday, January 2, 2011

Campaign Design - Spells: Flash

Flash (from Relics & Rituals)
Evocation [Light]

Level: Bard 1, Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: 5 feet
Target, Effect, or Area: 15-foot-radius burst
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes

Flash causes a small object, no larger than a coin or pebble, to explode and emit a brief but dazzling burst of light when thrown to the ground. Any creature witnessing the flash must make a Reflex save or be temporarily blinded for 1d3 rounds. The caster is assumed to shield his eyes before invoking the flash and is not affected. Light sensitive creatures add +5 to the DC of their saves and suffer 1 additional round of blindness. Sightless creatures are not affected by flash.

Material component: Any item smaller than a coin.

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