Sunday, January 2, 2011

Campaign Design - Spells: Freezing Claw

Freezing Claw (from the Book of Eldritch Might)
Conjuration [Cold]

Level: Druid/Spirit Shaman 6, Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: A small claw of ice
Duration: 1 round per caster level
Saving Throw: Fortitude partial
Spell Resistance: Yes

You create a 2-foot-diameter ice-blue claw that floats in the air. You direct it to move anywhere within range, making one ranged touch attack each round with your own attack bonus. Those touched by the claw suffer 3d6 points of cold damage and must make a Fortitude save. Failing the save freezes the victim solid. Frozen creatures remain alive but cannot take actions. They stay frozen until they suffer 20 points of fire damage, after which point they are free (but sustain the 20 points of damage). If the claw suffers 10 points of fire damage, the spell ends. The claw has an Armor Class of 12.

Material component: A chunk of ice.

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