Casting Time: 1 standard action
Range: 30 feet
Target, Effect, or Area: Ctreatures in a 30-foot-radius centered on you
Duration: InstantaneousSaving Throw: None
Spell Resistance: Yes
|8 - 11||Cowered and deafened|
|4 - 7||Frightened and deafened|
|3 or less||Wounded, cowered, and deafened|
- Deafened: The creature is struck deaf for 1d4 rounds.
- Cowered: The creature is frozen in fear for 2d4 rounds, losing their Dexterity bonus to Armor Class (if any) and can take no actions. Foes gain a +2 bonus on attack rolls against a cowering creature.
- Frightened: The creature is frightened for 2d6 rounds and flees as well as it can. If unable to flee, the creature may fight. It suffers a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use every such means to escape.
- Wounded: The power of the fæy decree can inflicts 1d4 points of damage +1 point per caster level to creatures with less than 4 Hit Dice. If the damage would be enough to kill an affected creature, the victim makes a DC 18 Fortitude save, the damage will stop just short of killing them, leaving them stable but at a negative hit point total equal to their (Constitution - 1).