Sunday, January 2, 2011

Campaign Design - Spells: Ghostdweomer

Ghostdweomer (from Relics & Rituals)
Illusion (Glamer)

Level: Bard 4, Sorcerer/Wizard 4, Trickery 4
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One spell or magical item weighing up to 5 pounds per caster level
Duration: Special
Saving Throw: None (see text)
Spell Resistance: No

Intended to protect enchantments from being dispelled, this spell surrounds another spell or magical object with an illusory dweomer that foils dispel magic, remove curse, break enchantment, greater dispelling, and similar attempts to strip of unravel enchantments from objects or creatures.

You must invoke the ghostdweomer upon the desired enchantment or object after it has been cast or created. Thereafter, any dispel magic or similar spell cast upon the enchantment protected by the ghostdweomer must first attempt to dispel the ghostdweomer. If the dispel attempt is successful, then ghostdweomer vanishes, but the original enchantment remains intact. After ghostdweomer is removed, the object or enchantment can be dispelled normally. When used in this fashion, the ghostdweomer feeds upon and lasts for as long as the magic of the original enchantment it overlays. A detect magic or similar spell will reveal only the original enchantment.

This spell may also be used to produce a magical aura around a non-magical item, as if it was affected by Woda's magic aura. If used in this way, the spell lasts for up to 1 day per caster level.

Only one ghostdweomer may exist upon an object or enchantment at one time. Extremely powerful abjuration magic, such as Woda's disjunction, will function against both the ghostdweomer and the original enchantment.

Arcane focus: A small square of silk with Woda's magic aura cast upon it, which must be passed over the object that receives the aura.

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