Sunday, January 2, 2011

Campaign Design - Spells: Glew's Lure

Glew's Lure (from School of Illusion; originally Lure)
Illusion (Figment, Fascination) [Mind-Affecting]

Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One creature
Duration: 1 round per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell creates an illusion of something extremely attractive - and mobile - to the target of the spell. Unless the target of the spell makes a successful Will save, that target is compelled to follow the illusion, which always seems to stay just a few steps ahead of him. The affected target must follow the illusion until the spell expires or until the caster mentally wills the spell to end. Typically, these illusions are of something highly desirable, such as a cart laden with gold or a comely figure beckoning the affected target. Only the affected target can see the illusion. A successful saving throw completely negates the effects of the illusion.

The cast of Glew's lure must determine the specific path that the illusion must take. This path cannot lead into any obviously dangerous areas - should the path taken by the illusion do so, the target immediately receives a second Will save to escape the effect. if the affected target of Glew's lure is restrained from following the illusion, that target will still struggle and attempt to follow the illusion and may not take any other action apart from trying to follow the lure for the duration of the spell.

Material component: Rose petals.

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