Sunday, January 2, 2011

Campaign Design - Spells: Natural Weapon Augmentation

Natural Weapon Augmentation (from Races of Eberron)
Transmutation

Level: Artificer 4
Components: S, M
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 10 minutes per caster level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

One of the touched creature's natural weapons temporarily gains a special ability commonly found on magic weapons. You can choose any special ability whose market price is equivalent to a +3 bonus or up to 70,000 shillings, such as speed. The natural weapon does not have to have an existing enchantment bonus, nor does it gain one when you imbue it with this infusion.

Material Component: An ointment made from rare spices and minerals costing 100 shillings.

Special: Ironborn spellcasters cast this spell at +1 caster level.

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