Sunday, January 2, 2011

Campaign Design - Spells: Greater Circle of Seeing

Greater Circle of Seeing (from Relics & Rituals)

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: One day or 10 minutes (see text)
Range: See text
Target, Effect, or Area: Several linked runes of seeing
Duration: 1 hour per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell creates a temporary magical circle linked to other runes of seeing that have been created by the same caster. The linked runes of seeing must have been placed prior to the casting of this spell, and they must be designated when the spell is cast. The caster may designate a number of runes of seeing that he can view up to his Intelligence modifier. The distance of the runes of seeing from the circle is not a factor. The runes may even be on other planes of existence.

When the caster stands within the circle, he can view the location of any of the linked runes of seeing as if he or she were actually standing at the location of the rune of seeing. Like rune of seeing, switching between different viewpoints requires a standard action from the caster, and changing views to any vantage point of a rune of seeing requires a DC 10 Spellcraft check. Greater circle of seeing then functions identically to scrying through a rune of seeing, except that it allows the caster to cast any spell of 4th level or less through the circle to the location of the viewed rune of seeing. Any spell cast through a rune of seeing connected to a greater circle of seeing makes that rune visibly flare during the channeled spell's casting time. Spellcasters present at the location of the rune may attempt to counterspell any spell cast through the rune, but their Spellcraft checks to identify the spell being cast suffer a -10 penalty, as they cannot see the caster who is using the rune as a conduit.

Range and similar effects of a spell cast through the greater circle are computed as though the caster were standing on the rune of seeing he is currently viewing. No spells with a range of Touch can be cast through the greater circle. In addition, all detection spells in effect on the caster function through the circle to the viewed location.

This powerful spell takes one day to cast if the circle is being created anew, or 10 minutes to cast if a previously placed, permanent circle is being empowered. Neither of these casting times includes the time necessary to gather and prepare the necessary material components.

Casting a spell through the greater circle of seeing requires a Concentration check with a DC of 22 + the level of the spell being cast. Failure means the spell intended to be cast through the circle fails and the spell is wasted. A natural roll of a 1 on this check results in the caster being stricken as if by a confusion spell cast at 15th level. No save or spell resistance is allowed against this confusion effect. No such roll is required to cast the trigger rune spell through the greater circle of seeing.

Material components: The basic runes and patterns of the circle must be drawn in charcoal and sulfur or inscribed in silver. Once pint of the caster's blood (or the blood of a sacrificed intelligent victim) must then be mixed with four ounces of powdered dragon bone or tooth or the powdered bone of an outsider (costing a minimum of 250 shillings per ounce). The resulting paste must then be used to trace the most important runes with a brush of the finest hair (worth a minimum of 50 shillings). A permanently inscribed circle must be made of inlaid silver at a cost of no less than 10,000 shillings. The creator of a permanently inscribed circle must make a DC 12 Craft: Stonework check to carve the intricate design when the circle is created. Failing means that all components are lost and that carving must be attempted again with new materials. Drawing the complex and alien pattern of the greater circle of seeing requires an area of no less than 20 feet by 20 feet.

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