Sunday, January 2, 2011

Campaign Design - Spells: Greater Ethereal Projection

Greater Ethereal Projection (adapted from the Shaman's Handbook)

Level: Cleric/Favored Soul 5, Druid/Spirit Shaman 5, Sorcerer/Wizard 7
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: Permanent (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

You send your spirit into the Ethereal Plane, leaving your body behind in a deep, deathlike trance. Your spirit has all of your normal abilities and ethereal duplicates of everything you wear and carry (except for living creatures like a familiar). Your body remains in a state of suspended animation until you choose to end the spell and return to it. Your body suffers all of the damage your spirit receives and vice versa, making you vulnerable to harm from both the Ethereal Plane and Material Planes. If either your body or your spirit is killed, you die.

An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.

Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.

Treat other ethereal creatures and ethereal objects as if they were material.

Home     Three Worlds     Spell List

No comments:

Post a Comment