Sunday, January 2, 2011

Campaign Design - Spells: Ilajam Fire

Ilajam Fire (from Relics & Rituals)
Evocation [Fire]

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: 20-foot-radius burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Ilajam fire creates a burst of a fiery sticky substance that detonates with a roar and deals 1d6 points of fire damage per caster level (maximum 20d6) to all creatures in the area. Unattended objects in the area of effect also take damage.

Any creature or object that fails its initial saving throw takes additional damage on the following rounds (on the caster's initiative count), as the tar-like substance continues to burn. On each round, any creature or object that failed its saving throw takes half the damage they took the immediately previous round (rounded down), Anyone so affected may spend a full round cleaning the substance from himself which will effectively halve the damage he will take on the next round (quartering the damage from the previous round). Anyone near a burning victim may take a similar full round action, although anyone attempting to clear the burning tar with bare hands (other than the victim himself) will sustain 2d6 points of fire damage. Submerging in water or magically extinguishing the flames will immediately end any residual fire damage.

Material component: Three drops of virgin blood.

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