Sunday, January 2, 2011

Campaign Design - Spells: Intoxicate

Intoxicate (from Relics & Rituals)
Transmutation

Level: Bard 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: 10 minutes per caster level
Saving Throw: Fortitude negates
Spell Resistance: Yes

If the target fails his Fortitude saving throw, he becomes intoxicated and loses 2 points of Dexterity, Intelligence, and Wisdom, which losses are immediately restored when intoxicate expires. Multiple intoxicate spells stack - an additional spell would cause an additional loss of 2 points of Dexterity, Intelligence, and Wisdom. if a victim is reduced to 0 in Dexterity, then he is stunned. If he is reduced to zero in either Intelligence or Wisdom, then he falls unconscious. if attacked while unconscious, the target can reawaken for a number of rounds equal to his Constitution modifier before lapsing back into a stupor.

In addition to the effects above, the target has all of the behavior patterns typical to inebriation. Anyone trying to alter the attitude of an intoxicated non-player character may double their Charisma modifier for the check to do so.

Material component: One drop of pure grain alcohol.

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