Sunday, January 2, 2011

Campaign Design - Spells: Maddening Babble

Maddening Babble (found in Spells & Spellcraft)

Level: Bard 4
Components: V, S, M
Casting Time: 1 full round
Range: 30 feet
Target, Effect, or Area: 30-foot-radius zone of irritating noise
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

The bard that casts this spell must speak continuously for as long as he wants the spell to function, saying nothing coherent or meaningful during that time. This means that he cannot cast spells, give orders, shout warning, use bardic magic, or communicate with others in any way. At the beginning of the round after he starts casting the spell, all creatures within 30 feet of the bard that heard the entire round of babbling must make a Will save or suffer one point of temporary Wisdom damage. Creatures remaining in the area suffer one additional point of Wisdom damage per round until the bard stops babbling or they leave the area. Creatures that made their initial save but remain in the area must make additional saving throws each round they remain.

Arcane material component: A flower dipped in perfume.

Home     Three Worlds     Spell List

No comments:

Post a Comment