Sunday, January 2, 2011

Campaign Design - Spells: Invigorate Dead

Invigorate Dead (from Relics & Rituals)
Conjuration (Healing)

Level: Cleric/Favored Soul 3
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: Dead creature touched
Duration: 1 hour per caster level
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)

This spell allows you to restore a temporary semblance of life to a deceased creature. You can only invigorate creatures that have been dead less than 1 hour per caster level. The subject's soul must be free and willing to return. if the subject's soul is able but not willing to return, then the spell does not work. There is no loss of level or Constitution when invigorated, as there is for raise dead.

Invigorate dead raises the subject's hit points to 1 per caster level and the effects of all diseases, poisons, and so on within the body at the time of invigoration are delayed though not completely undone. Additionally, ability scores that are 0 or less are raised to 1. Pieces of a creatures that are missing at the time of invigoration remain missing. Constructs, elementals, undead, and those who have died of old age cannot be aided or affected by this spell.

All these benefits come at a great price. Creatures affected by invigorate dead have greatly reduced vitality and are considered to be slowed. They receive only a partial action each round and have a -2 penalty to armor Class, melee attack rolls, melee damage rolls, and Reflex saves. Their Jump distance is halved. There is a 75% chance per spell that any spells one of the invigorated dead had prepared prior to his demise are considered prepared.

If this spell (plus any subsequent castings that are chained together for extended duration) ends before the creature has received a raise dead or better life restoration spell, then the creature cannot ever be wholly restored to life except by true resurrection, but can continue to exist in its invigorated state as long as new invigorate dead spells can be cast.

Material component: A diamond worth at least 100 shillings, which is consumed in the casting.

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