Sunday, January 2, 2011

Campaign Design - Spells: Invisibility to Spirits

Invisibility to Spirits (adapted from the Shaman's Handbook)
Abjuration

Level: Druid/Spirit Shaman 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One touched creature per caster level
Duration: 10 minutes per caster level (D)
Saving Throw: Will negates (harmless); see text
Spell Resistance: Yes

Spirits cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent spirit creatures are automatically affected and act as though the warded creatures are not there. An intelligent spirit creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command spirits, touches a spirit creature, or attacks any creature (even with a spell), the spell ends for all recipients.

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