Through means of a shamanic ritual to draw the target's damaged spirit back together, you channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: Ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Journey of healing does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
This ritual has no effect, either harmful or beneficial, when performed on a undead creature.