Sunday, January 2, 2011

Campaign Design - Spells: Dreamstealer

Dreamstealer (from Spells & Spellcraft)
Enchantment (Compulsion)[Mind-Affecting]

Level: Sorcerer/Wizard 9
Components: V, S, M. F
Casting Time: 10 minutes
Range: See text
Target, Effect, or Area: One living creature
Duration: 7 days
Saving Throw: See text
Spell Resistance: Yes

By means of this powerful spell, you curse your victim with up to seven nights of fitful, dreamless sleep that can induce a crippling state of hopelessness. The victim can be any distance away from you, so long as both you and your victim are on the same plane of existence. In addition to the complicated vocal and somatic components, you must have some personal belonging of the victim or some part of the victim's body such as a lock of hair, fingernail shavings, or a small quantity of blood. The victim's belonging or body part is sealed in a specially built ivory box (worth at least 500 shillings), which is then immersed in liquid gold (the equipment to accomplish this costs 1,000 shillings, plus another 1,000 shillings worth of gold to be liquified).

The victim is allowed a Will saving throw each day of the spell's duration. if he fails the save, the next time he sleeps, his dreams will be stolen, leaving behind an empty, disturbing void. The next day, during any period of high stress (such as combat or skill use) the victim will be automatically afflicted with hopelessness (as the 8th-level wizard spell symbol of hopelessness). Each evening, the victim is allowed another Will saving throw. Failure means another dreamless night. The spell expires after seven days.

Finding and destroying the token of the victim will also negate the spell, as can dispel magic (with normal chances of success). note that succeeding on any saving throw versus this spell does not actually negate the spell. Success merely means that the victim sleeps normally for that night.

Arcane Material Component: The ivory box and victim's personal item.

Arcane Focus: The gold-melting equipment listed above, plus three candles, a small silver bell, and a piece of net.

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