Sunday, January 2, 2011

Campaign Design - Spells: Miscast Spells

Miscast Spells (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric/Favored Soul 4, Sorcerer/Wizard 3, Treachery 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One spellcaster
Duration: 2 rounds + 1 round per caster level
Saving Throw: Will negates
Spell Resistance: Yes

The subject's ability to cast spells is sabotaged, making every act of casting a potential disaster. Each time the subject casts a spell, he must make a caster level check (DC 15 + the level of the spell being cast) or suffer the effects of a spell mishap as follows:

d8 Roll
Mishap Effect
1 -2
Surge of uncontrolled magical energy deals 1d6 damage per spell level to the caster
Spell strikes the caster or ally, or a random unintended target
Spell takes effect at a random location within the spell's range
Spell has opposite its intended effect (DM's discretion as to how)
Spell fizzles, caster suffers minor cosmetic change for 2d10 rounds
Spell has innocuous and unintended effect
Spell effect is delayed by 1d12 hours

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