Sunday, January 2, 2011

Campaign Design - Spells: Limited Invisibility

Limited Invisibility (from School of Illusion)
Illusion (Glamer, Invisibility)

Level: Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Personal or touch
Target, Effect, or Area: You or a creature or object weighing no more than 100 pounds per caster level
Duration: 1 minute per caster level (D)
Saving Throw: None or Will negates (harmless, object)
Spell Resistance: No or Yes (harmless, object)

The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. This spell only lasts so long as the target does not move or is not touched by another creature. The effect ends immediately once one of those conditions is met. Attempting a Reflex saving throw involves moving.

Light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Material component: An eyelash dipped in grain alcohol.

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